Elliana rivals of aether
This change is intended to make Up Air less oppressive as a sharking tool. Up Air range reduced by 16 pixels for hit 1 and 18 pixels for hit 2.Dash Attack tipper hitboxes adjusted to match the art better.Utilt angle flipper changed from 0 > 6.Ori & Sein’s techroll framedata has been normalized to from.Etalus’ roll framedata normalized to from.Now matches the flipper of the sweetspot. Nair sourspot angle flipper changed from 0 > 6.This prevents moves like Forward Special from interrupting the throw. Up Air hit 1 hit lockout increased from 0 > 1.Up Special will no longer lose armor when getting hit on frame 1 by a move that sends into the hitstun land state.Absa’s airdodge framedata has been normalized to from.Absa’s roll framedata normalized to from.Up Special can no longer break Kragg’s pillar if it trades with it 1 frame before Kragg lands on the pillar.This move was using the wrong kind of collision detection making it much bigger than it seemed. Forsburn’s techroll framedata has been normalized to from.Rocks will no longer hit enemies in the wrong direction when bouncing off of a wall on the first frame the rock is created.Bugfix: Dying now restores Wrastor’s ability to charge a strong attack.Wrastor’s roll framedata normalized to from.This makes it so that the move always sends left if your opponent is on the left side of you, and vice versa. Up Air angle flipper changed from 0 > 6.Orcane’s airdodge framedata has been normalized to from.Orcane’s roll framedata has been normalized to from.Up Air no longer keeps moving during hitpause.With 1 less frame of flinch state than normal, so it doesn’t true combo into Dstrong. You can still wall tech after getting thrown. You can no longer wall-tech when first getting grabbed by Ori’s Down Special.
ELLIANA RIVALS OF AETHER PATCH
ELLIANA RIVALS OF AETHER FULL
The missed tech state can no longer be longer than the full initial duration of your hitstun.Fixed a bug that caused a crash during the intermediate offense tutorial.
Instead, crouching now clears the dash buffer. Crouch is no longer locked out of dashing for 3 frames.Fixed a bug that made players get caught on ledges.Rolls, Airdodges, and Techrolls have been normalized.Mouse buttons can now be bound to actions in the character select screen.Keyboard controls can now be set on the character select screen.Read on for the full notes below and have a happy Halloween! This patch is a mix of changes we’ve been holding on to as well as some newer updates like adding mouse support, normalizing some framedata, and other quality of life changes. Heat Wave was a lot of fun, but now it’s time to start getting ready for a cooler season.